A dodged Ability will burn only 20% of the energy, but in that meantime the waste GCD might get you Energy capped. In the event that you have bad luck on Combat Potency procs during your cycle, the energy you pooled before your Slice and Dice helps you complete the cycle without letting Slice and Dice drop.įor that same reason we get Expertise Capped. This is useful particularly for combat rogues because most cycles count on Combat Potency to provide a certain amount of extra energy per cycle. Pooling at this time effectively gives you more energy to spend on the next iteration of your cycle. For combat rogues, energy pooling is most commonly used when you reach enough CP to refresh your Slice and Dice, but still have several seconds left on your previous Slice and Dice buff. The technique of intentionally allowing energy to accumulate without spending it is called "energy pooling" (also known as "energy queuing") and has many applications. As long as your energy doesn't tick over 100, it is not wasted and can be used at your convenience. However, it is not always necessary or optimal to spend your energy immediately as you receive it. If you never have more energy than the amount required to Sinister Strike, then you are theoretically immune to capping your energy. The safest way to avoid this situation is to simply spend all of your energy as you receive it. Thus, it is very important that you never let your energy surpass the cap. If you gain more energy at any time than it takes to reach this cap, the remaining energy will go to waste, effectively costing you DPS. It is vital to note that your energy will always cap at your original base of 100. Adrenaline Rush provides an extra 100% energy regeneration for 15 seconds per use, or 50 energy every 2 seconds. You begin any fight with 100 energy and regenerate energy at a rate of 25(Talented) every 2 seconds. There are several basic tactics to keep in mind, and then there are some more advanced techniques which you can work in on more DPS-sensitive fights. Proper energy management means the difference between 100% Slice and Dice up-time and letting it drop for 2-3 seconds every cycle.
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